Unbelievable.
on September 12, 2014 at 12:01 amSometimes I forget that these first few It’s Walky! storylines were loosely based on the Walkerton computer games I “programmed” in Klik & Play twenty years ago. (Google them if you want to find them, I don’t got ’em. Image from the right’s grabbed from the Interwebs.) In the first few levels of the first game, you crash land on an uncharted island in the Bermuda Triangle and fight an Alien-controlled mech. I’m weaving these very vague storybeats into the ongoing larger story about sleeper agents, but the echoes of those earlier stories are there nonetheless. And then I realize further that the first game was based loosely on stories written when I was in elementary school. So, in effect, right now, I’m kind of re-re-redrawing one of the first stories I’ve ever written.
Team Rocket’s blasting off agaaaaaain!
They will never get that damn Pikachu.
I bet you could make a super-duper version of it in Unity nowadays
I did a search for the old walkerton games a while back. The only ones I could get working were Walkerton 4 (Semy Automatics) and the Ultra Car game. The gameplay on SA was… eh, but the animation was pretty good. That one was done during your college years, right?
SEMY Automatics was the one I finished instead of going to classes, yes. It and Ultra Car were the two made on the newer software, so that might be why they still work and the others don’t.
OK so cannon didn’t work …so it all comes down to Walky let’s see what you got kid
Man. Sometimes the whole of the Walkyverse seems like an experiment to see how time, practice and experience will put new spins on old concepts.
ARGH how many more non-update weekends are left =C